Obstacles don’t have to stop you.

August 13, 2017


Michael Jordan

“Obstacles don’t have to stop you. If you run into a wall, don’t turn around and give up. Figure out how to climb it, go through it, or work around it.”

Michael Jordan, American professional basketball player (1963-)

FightClub

All quotes in the Dictionnary of quotes.

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THE WALL

All variations in the Wall of variations

I prefer to lose…

December 11, 2016

davidneillawrencelevy

(picture source: http://www.chessgames.com/player/david_neil_lawrence_levy.html)

“I prefer to lose a really good game than to win a bad one.”

David Neil Lawrence Levy*, British IM of chess (1945-)

* David Levy is also the founder of the Computer Olympiads and the Mind Sports Olympiads.

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90checkerboard46x

Curious about the end? The complete game 26599 is available on MiGs history!

FightClub

All quotes in the Dictionnary of quotes.

Innovation of the month: October 2015

Every month a previously unreleased variation.

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Double Dutch Pillar

Game set: Abalone Quattro
Players: 2
Colours: 3
Marbles: 28
Marbles per player: 12
Number of marbles to eject: 5

Double Dutch Pillar

Rules:

The rules are the same as those of the classical two-player abalone, with only two exceptions:

  •  B2, B5, H5, and H8 are occupied by the red marbles, which you aren’t allowed to move as they represent pillars. Like the columns of an ancient Greek temple, the pillars cannot be pushed out of the way and prevent you from using the space they occupy.
  • The number of marbles you have to eject is only 5 (41,66 %) to stick close to the ejection rate of the classical version of the game (42,85 %).

FightClub

6-player variations

6-player starting position

Players: 6
Colours: 6
Marbles: 42
Marbles per colour: 7
Author: 3-2-one.com

6-Player-Starting-Position

Rules:

Rules are identical to Abalone multiplayer (see 3 or 4-player variations).

“Play three teams, and make of this game a true battle…
The members of a team are face to face.”
[In the picture above, the green team, the blue team, and the pink & violet team]

“Blocked situations may sometimes hamper the players’ freedom… but each move mistake will trigger fivefold punishment!”

[Unfortunately, the official rule don’t tell us how many marbles must be pushed off the board! 6 of each team, I guess…]

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 6-player starting position (variation)

Players: 6
Colours: 6
Marbles: 36
Marbles per colour: 6
Author: spkane.org

6-Player-Starting-Position-variation

Rules :

Rules are identical to Abalone multiplayer (see 3 or 4-player variations).

“Three teams fighting…
Members of a team are face to face.”
[In the picture above, the green team, the blue team, and the pink & violet team]

[Unfortunately, the official rule don’t tell us how many marbles must be pushed off the board! 6 of each team, I guess…]

Source: abalonegames.com
Pictures and added information: FightClub
The pictures were produced with Eob’s Replayer.

5-player variations

5-player starting position

Players: 5
Colours: 5
Marbles: 39
Marbles per colour: 8 (but only 7 for the central position)
Author : 3-2-one.com

5-Player-Starting-Position

Rules:

Rules are identical to Abalone multiplayer (see 3 or 4-player variations).

Play with your friends…
Lighter strategy, but much more diplomacy, alliances and treasons…
Please note that the central player, due to the advantage of his/her position, is handicapped by one marble.

[Unfortunately, the official rule don’t tell us how many marbles must be pushed off the board!]

Source: abalonegames.com
Pictures and added information: FightClub
The pictures were produced with Eob’s Replayer.

4-player variations

4-player starting position

Players: 4
Colours: 4
Marbles: 36
Marbles per colour: 9
Author: 3-2-one.com

4-Player-Starting-Position

Rules:

Rules are identical to Abalone for two players, except for the following amendments:
– each player owns 9 marbles, set up in a rhombus (4-3-2)
– players who face on the board are from the same team
– each team will thus play alternatively
– if one of his/her marbles initiated the move, each player may include marbles belonging to his team-mate in his moves
– he/she may push two opposing marbles of a different colour
– to win the game, push 6 marbles of the opponent team off the board

Note that it is also possible to have each team face the other, thus allowing various tactical combinations from the successive strikes of a single team.

Source: abalonegames.com
Pictures and added information: FightClub
The pictures were produced with Eob’s Replayer.

3-player variations

3-player starting position

Players: 3
Colours: 3
Marbles: 33
Marbles per colour: 11
Author: 3-2-one.com

3-Player-Starting-Position

Rules:

Rules are identical to Abalone for two players, except for the following amendments:
– 11 marbles only per player (the closest line to the centre in the regular game* disappears);
– 3 marbles of the same colour can push 2 marbles of different colours;
– each player retains the marbles he/she forced off. He/She has to push off 6 marbles of any colour

* “the regular game” refers to the CLASSICAL starting position

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 3-player starting position (variation)

Players: 3
Colours: 3
Marbles: 30
Marbles per colour: 10
Author: 3-2-one.com

3-Player-Starting-Position-variation

Rules:

Rules are identical to Abalone for two players, except for the following amendments:
– 11 marbles only per player (the closest line to the centre in the regular game* disappears);
– 3 marbles of the same colour can push 2 marbles of different colours;
– each player retains the marbles he/she forced off. He/She has to push off 6 marbles of any colour

* “the regular game” refers to the CLASSICAL starting position

Source: abalonegames.com
Pictures and added information: FightClub
The pictures were produced with Eob’s Replayer.